Welcome viewers to my first video on my brand new channel, Haines games. No you maybe wondering this is a strange middle of the road game to begin with, but this was the game in my pile I was playing when I decided to start doing in depth reviews on games. It isn't a retro, old school game and it isn't the newest game straight off the rack. So, I think it is unique that you come along as a viewer on the games that I am currently playing through.
Deus Ex Human Revolution PART 1 in depth gamer review is a look at my introduction into the Deus ex series. In these early stages I did come across a few inconsistencies within the gameplay as well as a few other little tid bits that I covered. See my go into craziness from the damn colour pallete of this game, that damned yellow and black everywhere. ARRRRRGGGGGGHHHHHHHHH! Sorry, I am having Nam flashbacks!
Deus Ex: Human Revolution is an action role-playing video game developed by Eidos Montréal and published worldwide by Square Enix in August 2011 for Microsoft Windows, PlayStation 3, and Xbox 360: a version for OS X released the following year. It is the third game in the Deus Ex series, and a prequel to the original Deus Ex. The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out.
Set in the year 2027, Human Revolution focuses on ex-SWAT officer Adam Jensen, who is employed as a security officer for Sarif Industries, a company on the leading edge of advanced and controversial artificial organs dubbed "augmentations". An attack on Sarif Industries that apparently kills researcher and Adam's ex-girlfriend Megan Reed also leaves Adam critically injured. To save him, company CEO David Sarif subjects him to an extensive augmentation procedure: six months later, now recovered and possessing advanced augmentations, Adam sets out to pursue his attackers and the shadowy organization behind them. The story explores themes of transhumanism, the growing power of mega corporations, and their impact on social class. It also uses the series' recurring cyberpunk setting and conspiracy theory motif.
Development of Human Revolution began in 2007 with a small team within the fledgling Eidos Montréal studio, after multiple aborted attempts to create a sequel at original developer Ion Storm following the 2003 release of Deus Ex: Invisible War. The two key influences were the myth of Icarus, a thematic element carried over from Deus Ex; and the artwork and ideas of the Renaissance, which influenced the story, graphics, and music, while combining with the series' typical cyberpunk elements. The open-ended nature of the gameplay was tricky for the team to achieve; as a result, the boss battles were outsourced to another developer due to time constraints. The music, composed by Michael McCann, focused on ambiance and three-layered compositions over character themes and overt melodies.