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Call Of Duty 4 Ghost Edition - Mission 3 - Gameplay Walkthrough - Prosgamerz

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Call Of Duty 4 Ghost Edition - Mission 3 - Gameplay Walkthrough - Prosgamerz


Call of Duty: Ghosts is a first-person shooter video game developed by Infinity Ward and published by Activision, it is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for Microsoft Windows, PlayStation 3, Xbox 360, and Wii U on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.

Ghosts received generally positive reviews from critics, with most praising its multiplayer gameplay and introduction of the new game mode Extinction, but criticizing it for its single-player campaign, rehashing of familiar concepts, general lack of innovation, and storyline ending.


In Call of Duty: Ghosts, the story is mostly told through the eyes of one single character, Logan Walker. Players assume the role of Logan for most of the game, with several other playable characters, including an astronaut specialist named Baker, Sergeant Thompson, member of Icarus and Logan's father, Elias Walker, with an all new option to play as Riley, the first non-human playable character in the franchise.



Call of Duty: Ghosts (also known as Call of Duty 10 or simply Ghosts) is the tenth main Call of Duty game. It was developed by Infinity Ward, Neversoft[1][2] and Raven Software.[3] It was confirmed that a Call of Duty game was in development on February 7th, 2013,[4] Ghosts was officially revealed on May 21st, 2013 via a Reveal Trailer during the Xbox One reveal. It was released on the 5th of November 2013 for Xbox 360, PlayStation 3, PC, and Wii U, and was a launch title on PlayStation 4 and Xbox One.

Set ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations Forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive.[5]

Players are able to peek around cover while still being able to fire (leaning), slide, and customize their character's gender, patch, uniform, and many other features. They are also able to activate environmental hazards, rather than the hazards automatically activating without player interference.

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